AI Insights · Timothy · July 2025
Top 5 Trivia Games Performance in the Middle East, Q2 2025
Explore the performance trends of the top 5 trivia games on a unified platform in the Middle East during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top trivia games on a unified platform in the Middle East displayed varying performance trends, as reported by Sensor Tower.
Kahoot! Play & Create Quizzes from Kahoot ASA saw its weekly revenue peak at around $10.6K in early April, followed by a gradual decline to approximately $7.2K by the end of June. Weekly downloads started strong at 12.4K but gradually decreased to 6.9K. The app maintained a high number of active users, starting at 78.9K and concluding the quarter at 50.6K.
Clever - Brain Training Games experienced a consistent weekly revenue, beginning at $6.8K and ending at $5.5K. Weekly downloads dropped significantly from 3.4K to 821, while active users decreased from 15.5K to 11.3K over the quarter.
Elevate - Brain Training Games showed a notable increase in weekly revenue, peaking at $8.1K in late April before declining to $3.6K. Downloads peaked in mid-April at 9.6K, then fell to 2.1K. Active users mirrored this trend, reaching 7.5K mid-quarter before reducing to 3.5K.
Kalak | كَلَك generated a steady revenue throughout the quarter, starting at $4.3K and ending at $4.7K. Downloads fluctuated, beginning at 21K, dipping to 4.5K, and recovering to 9.5K by the end of June.
جوابك جوابهم by Abdulrahman Alshimemeri showed consistent weekly revenue, starting at $2K and ending slightly higher at $1.7K. Downloads began strong at 31.7K, saw a mid-quarter dip to 8.6K, then rose to 14.7K. Active users began at 149.8K, dipped to 100.7K, and concluded at 128.4K.
For more detailed insights and data, Sensor Tower provides comprehensive analytics on these applications' performance.